P2W1Full screen, please
This is a procedurally generated map created based on a shuffling algorithm, in which small cities can be randomly generated by replacing square models with buildings and white planes with terrain, and the number of buildings and the size of city boundaries can be adjusted
Status | Released |
Platforms | HTML5 |
Author | XIANGYING HU |
Made with | Unity |
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This is a procedurally generated map created based on a shuffling algorithm, in which small cities can be randomly generated by replacing square models with buildings and white planes with terrain, and the number of buildings and the size of city boundaries can be adjusted
Full screen, please.