This is a procedurally generated map created based on a shuffling algorithm, in which small cities can be randomly generated by replacing square models with buildings and white planes with terrain, and the number of buildings and the size of city boundaries can be adjusted

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This is a procedurally generated map created based on a shuffling algorithm, in which small cities can be randomly generated by replacing square models with buildings and white planes with terrain, and the number of buildings and the size of city boundaries can be adjusted

Full screen, please.